Teen Patti Variations

Teen Patti Variations

Teen Patti- the Indian variant of Poker, is enjoyed by gamblers and families alike. In India, it is an age-old tradition wherein families play the game on special occasions and family gatherings. In recent days, Teen Patti has become more popular and easily accessible by people living anywhere throughout the world by the virtue of smartphones and the internet.

The flexible structure of Teen Patti has led to the rise of numerous variations of the game that you can play in physical gatherings or even find online on casino websites. If you belong in the category of Teen Patti lover, or just want to test the waters, try out these exciting variations of this game!

Basic Rules of Teen Patti

Instead of starting off arbitrarily, let’s overview the basic rules of Teen Patti.

  • This game is played with a standard deck of cards and the maximum limit of players is 10.
  • Before the cards are distributed, a betting amount is decided and collected by each player in a pot that goes in the center of the table. This amount is called ‘boot’ and is the minimum amount at stake for the commencement of the game.
  • Next, each player gets 3 cards to face down.
  • The first player makes a ‘call’ or a ‘raise’. A call is when you will play your turn but not increase the bet. A raise refers to adding cash to the initial ‘boot’ amount in the pot, willing to win or lose more than the boot amount.
  • The game progresses clockwise until the initial bet amount multiplies and is finally won by the person with the best or highest hand according to the rules.

Here, Aces are of the highest ranks and 2 is the lowest. With this in mind, the card rankings in descending order are:

  • Trail or set: three cards of the same rank
  • Pure sequence or Straight Flush: three consecutive cards of the same suit
  • Sequence or run: Consecutive cards of different suits
  • Color: three non-consecutive cards of the same suit
  • Pair: two cards of the same rank, highest rank wins
  • High card: none of the other sets are made. The highest or second-highest card will decide the winner


Now that we have our rules sorted, let’s move on to the variations of the game!

Odd Sequence

Instead of the general sequences (Ace-2-3 or Jack-Queen-King), alternate cards are used to declare a sequence: Ace, 3, 5, or 9, Jack, King. People who never seem to get past the straight cards might actually win this variation.


A Joker card is shown on the table. All the cards of the rank of Joker, irrespective of the suit of the card, can be substituted for any other card. The player with highest rank cards is the winner. For instance, if 5 is shown as the joker then 5 of every suit becomes a joker. If your cards are Ace-2-5, you can treat 5 as 3 and your cards become a high sequence of A-2-3.

Lowest Card Joker

Here, the lowest-ranked card from your hand is considered as Joker. Although it is necessary to remember that the ranking of hands remains according to the normal Teen Patti rules where Joker is replaced with a better card.


In this variation, the rules of the game are opposite to that of regular Teen Patti. Here, the player with the worst sequence beats the player with the best sequence and wins the game. Hence, the strongest winning hands can be 2-3-5 or 3-4-7.


Cards of ranks A, K, 4, and 7 are considered Jokers in this variation. If you’re lucky, you might just get all jokers in one hand and make yourself the highest hand for a shortcut to victory.

10x Boot

Everything about this variation is the same as regular Teen Patti, except that the boot is 10 times the usual boot amount. Call, raise, and blind are also based on the boot amount of the round.

Maatha (forehead)

This is probably the most fun variation of Teen Patti. Each player gets one card. Without even a glance at your card, you just need to stick it to your forehead facing the card value outwards. In this manner, all the players can see each other’s cards except their own. This game can be played by the lucky chaps for a destined-to-win approach and everyone is sure to wrap up with a hearty laugh after a few rounds of this variation.

Card, color, burst

In this variation, the dealer distributes 3 cards each to every player. Next, he draws 3 cards and places them face-up on the table. The catch here is:

  • The first card is the one that defines the number which is to be considered as Joker, irrespective of the suit.
  • The second card determines the color. All cards with the same color is now a Joker.
  • The third card is burst. Players dealt with this card compulsorily need to pack from the hand.

Discard one

Here each player is dealt with four cards instead of three. They can choose the three cards they want to keep for the hand and ‘discard one’.

Red and Black

The usual three cards are dealt to all players. One card is dealt in the center. After each round, a new card is placed face-up in the middle. If the card is red, the game is played considering that card as the joker. In case the card is black, the game evolves into Muflis. Now the lowest value is the strongest hand. This variation can go on for quite some time before the winner comes through.

Teen Patti is a classic favorite of almost every Indian card-game lover. A wholesome part of childhood for many or an exciting game for others- it holds some value for everyone. ou can use simple strategies and tricks to win the game every time. Try out these variations and dive into the interesting and fun world of Teen Patti!

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